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Devlog
MapForge: seeded dungeon and cave maps, straight into Godot 4
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Devlog
Godot 4's tile_map_data, decoded: the exact bytes behind a saved TileMapLayer
July 26, 2026
by
deforestpeg
#godot, #tilemap, #file-formats
If you have ever opened a .tscn containing a TileMapLayer and found a wall of base64 where your tiles should be, this is what those bytes are. I had to work it out to make MapForge write scenes withou...
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