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MapForge: seeded dungeon and cave maps, straight into Godot 4

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Devlog

  • Godot 4's tile_map_data, decoded: the exact bytes behind a saved TileMapLayer
    July 26, 2026 by deforestpeg#godot, #tilemap, #file-formats
    If you have ever opened a .tscn containing a TileMapLayer and found a wall of base64 where your tiles should be, this is what those bytes are. I had to work it out to make MapForge write scenes withou... Continue reading
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