A downloadable asset pack

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Four small tilesets that arrive ready to use, not just as loose PNGs. Every sheet ships with a Godot 4 TileSet (.tres) and a Tiled tileset (.tsx) that already have the autotile peering bits and per-tile collision filled in.

Public domain, CC0 1.0. Use them in anything, commercial or not, no credit needed.

What is in the pack:

  • grass_dirt_16 — 16px, blob-47 layout, 68 tiles. All 47 autotile cases present, 47 with terrain data, all 68 with traced collision.
  • water_16 — 16px, Wang-16 sides-only layout with soft edges, 4px margin and 2px spacing.
  • props_32 — 32px rocks, bushes and wood. Standalone objects with alpha-traced collision, no terrain data.
  • dungeon_stone_16 — 16px, 8x6 sheet in cr31 ascending-ID order. 47 wall tiles with terrain and collision, one floor tile with none.

Each sheet comes as the native PNG plus 2x and 4x nearest-neighbour upscales for mockups, with its .tres and .tsx alongside. There is also GUIDE_blob47.png, which draws each cell's expected neighbours as eight dots, so you can paint your own 47-tile sheet against it and drop it into the same .tres.

Import into Godot in three steps: put the .png and .tres in the same folder, drag the .tres onto a TileMapLayer's Tile Set property, then paint from the Terrains tab. Collision is already on physics layer 1. Godot 4.2 or newer.

Verified, not just written to spec. Every .tres was opened in Godot 4.7.1 and every .tsx in Tiled 1.12.2, with tile counts, collision counts and terrain counts asserted against what the generator built. Both checks are fault-injected, so a deliberately corrupted file makes them fail and a pass means something.

Honest limits: the art is placeholder-grade, meant to get a prototype moving rather than to finish a game. One terrain per sheet, so no grass-meets-water transition tiles. Collision traces outer contours only, so holes inside a tile are ignored.

The sheets were generated procedurally, and the .tres and .tsx files were written by the two tools they came from: TerrainForge turns any tileset PNG into a Godot 4 TileSet, and MapForge generates seeded dungeon and cave maps as Godot scenes. Both have free browser demos. You do not need either to use these tiles.

Made by deforestpeg, with AI writing most of the code (hence the Code tag). The art here is procedural output from that code, not image-generator output.

Published 2 days ago
StatusReleased
CategoryAssets
Authordeforestpeg
AI DisclosureAI Assisted, Code

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Click download now to get access to the following files:

forge-starter-tilesets-pack.zip 68 kB
Version 1

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