<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>MapForge: seeded dungeon and cave maps, straight into Godot 4 Devlog - itch.io</title><link>https://deforestpeg.itch.io/mapforge</link><description>Generate a dungeon or cave from a seed, download a Godot 4 scene that already has collision. Tiled too.</description><item><guid>https://deforestpeg.itch.io/mapforge/devlog/1605311/godot-4s-tile-map-data-decoded-the-exact-bytes-behind-a-saved-tilemaplayer</guid><title>Godot 4&#039;s tile_map_data, decoded: the exact bytes behind a saved TileMapLayer</title><link>https://deforestpeg.itch.io/mapforge/devlog/1605311/godot-4s-tile-map-data-decoded-the-exact-bytes-behind-a-saved-tilemaplayer</link><pubDate>Sun, 26 Jul 2026 23:47:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you have ever opened a .tscn containing a TileMapLayer and found a wall of base64 where your tiles should be, this is what those bytes are. I had to work it out to make MapForge write scenes withou...</p>]]></description></item></channel></rss>